Blake
Shockley

Developer | Designer | Gamer

Game Development

The level being showcased was built in Unity 2021.3.8f1 using Unity's provided 3D platformer toolkit. It provides the models, textures, materials, and prefabs in order to create your own Zelda inspired 3D platformer. I created an initial whitebox and fleshed it out using the objects from the toolkit. The level culminates in a boss finale.

This video showcases a level created by myself utilizing the layout of an IKEA as a shell. After creating the whiteboxing with the IKEA layout, I designed and decorated a scene to fit the size of the space.

This is a small game prototype inspired by super monkey ball, created in Unreal Engine 4.27.

This is a prototype of a boss fight developed in Unity 2022.3.22f1. It showcases various types of attacks, audio cues, phases, and an ultimate attack for its final phase.

About

I'm a Houston Texas based game developer. I specialize in level design and virtual reality development. I will graduate in May of 2025 with an Associate of Applied Science in Game Development, with a specialization in programming.

I specialize in Unity game development utilizing C#, with some experience in Unreal Engine 4 & 5. I've used Adobe Photoshop, Premiere, and Animate for game development.

Some of the inspirations to me and my game development career have been: The Legend of Zelda, Fallout, and Boneworks.

Contact

Get In Contact With Me At The Following Places: